![]() The mood penalty is negated if the colonist eating it has a precept "Eating Nutrient paste" as "Don't mind" for their Ideoligion, making it a powerful choice for day-to-day work flow. But using it as such requires a pawn to manually produce nutrient paste meals, since animals can't use the dispenser. Nutrient paste is also the most efficient animal food, who don't care about mood, assuming it can eat the full 0.9 nutrition without overeating. Because pawns prefer normal meals over nutrient paste, you can set restrictions to prevent normal pawns from consuming all of the good meals, leaving them to the volatile ones. It is advised to not give nutrient paste to pawns with a trait that gives a negative modifier to mental break threshold, because they can push a pawn over the edge. However, nutrient paste meals give a -4 mood debuff, which ends up being -9 net mood compared to fine meals. ![]() Nutrient paste is a poor choice for caravans, given how quickly nutrient paste spoils and the tedious micro required to make stacks of them. This avoids food poisoning entirely and can save a lot of time off a cook's hands. Cannibal feeding a patient with a nutrient paste dispenser will dispense a human meat meal if possible even if the patient is NOT cannibal. Some pets like cats will wrongly prefer simple and nutrient paste over kibble. This makes nutrient paste useful in a famine, even if you don't plan to use it indefinitely. Some performance issues when having a lot of pets eating grass. Nutrient paste is the most efficient way to prepare a meal, noticeably better than simple and fine meals (180% efficiency). Kibble has 125 nutritional efficiency by producing 2.5 nutrition per 2 input. If Ideology DLC is active and the meal was made out of raw fungus, its normal moodlet will also be applied. The main advantage larger animals have is the ability to efficiently use meals and nutrient paste in order to cut down their overall nutrition consumption, also giving them significant flexibility for their food source because nutrient paste can be meat or plant. If the meal was made out of insect meat or human meat, their respective moodlets will be applied. This mood penalty is not applied to Ascetic pawns and those with the Eating Nutrient Paste: Don't Mind ideoligious precept. When consumed, nutrient paste gives a −4 Ate awful meal mood for 1 day. ![]() Nutrient paste cannot cause food poisoning. As paste takes 0.3 nutrition to make, it has a nutrition efficiency of 300%. See Nutrient paste dispenser for a more in-depth strategy.Ī nutrient paste meal can be eaten for 0.9 nutrition. This behavior can be exploited to stockpile meals, but their short shelf life of 0.75 days means they should be immediately frozen. This is done by limiting a pawn's area restriction to just a nutrient paste dispenser, or by simply drafting them. Should the pawn dispensing the meal be interrupted between dispensing and eating the meal, they will drop it. I tried to set a dispenser up for my chickens. These meals can't normally be stockpiled. ![]() Typically, nutrient paste meals are dispensed by a hungry pawn and then immediately eaten they can't be produced by work bill, and animals won't use a dispenser. Nutrient paste meals are created at a powered nutrient paste dispenser instantly, using 0.3 nutrition of any food inside its hoppers. ![]()
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